![breeding season 6.6.1 debug code breeding season 6.6.1 debug code](https://i.ebayimg.com/images/g/HMIAAOSw0ild885-/s-l300.jpg)
Example: “setskintone.Amelia.3” will set Amelia’s skintone to skintone 3 setcolorscheme.(Monster Name).(Number 0-14) Changes the monster’s color scheme. If you have multiple monsters with the same name, they’re all affected. Example: “sethair.Amelia.3” will set Amelia’s hair to hair 3 setskintone.(Monster Name).(Number 0-3) Changes the monster’s skintone. Example: “setface.Amelia.3” will set Amelia’s face to face 3 sethair.(Monster Name).(Number 1-6) Changes the monster’s hair. New in 5.0: guildhero.(GP Amount) Gives you guild points Example: “guildhero.100” gives you 100 gp setface.(Monster Name).(Number 1-6) Changes the monster’s face. Don't include quotation marks from the examples. Make sure you don't miss the periods, include spaces, and everything is case sensitive. Fair warning: these have a decent possibility of screwing up your game. Example: 'mpregrate.3' gives all monsters a 1/3 chance of getting pregnantĪlpha Build 5.0 debug codes Published JAlright, here's the 5.0 debug codes. The lower, the better the chance of pregnancy. Mpregrate.(Pregnancy Rate) Changes the monster pregnancy rate.